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GOTR Planetside 2 Playbook


robocpf1
  • This contains our modus operandi, our standard operating procedures, our tried-and-tested methods. If it's in the Playbook, we've gotten it to work. Please keep all discussion of theory to the Strategy and Tactics board.

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This is the Ghosts of the Revolution Planetside 2 "Playbook". We use this to keep track of specific tactics or strategies that have custom names. We don't make these up arbitrarily - they're tried and tested, and they work. These are the names as they have evolved or as they have been modified so they may be distinguished easily.

"Aegis" - In contrast to Sabre (see: Sabre), an Aegis action is a call for infantry to temporarily pull vehicles. The specific loadout will change in each situation, but this is helpful in assisting FEAR to push into an area or for massive enemy vehicle removal when a Lancer nest isn't practical.

"Clear Comms" - A temporary request for silence in channel. Use "Clear Comms" to clear the channel so you can give an important tactical update such as "Enemy Galaxy to the North". Once you've given the update, regular comms will resume.

"Ewok" - (also see: Vengeance) Imagine the battle scenes in Star Wars VI: Return of the Jedi. There are furry Ewoks everywhere pelting the Imperial walkers with stones and logs and luring them into traps, dropping from gliders with grenades, etc. Load a Galaxy with Heavy Assaults, equip dumbfire launchers, and drop on enemy vehicles. Once dropped, the Heavies target one vehicle at a time with concentrated rocket fire. They then redeploy back into the Galaxy.

"French Carpet" - The French Carpet is a grenade volley: An Infiltrator lobs a few EMP grenades into an area, then everyone else follows suit with frags, stickies, and AV grenades. The general theory is that the EMP will take out deployables and shielding, and the frags will kill or severely damage the defenders. Follow this up by rushing in and killing the enemy in close quarters. Without the immediate rush, this doesn't help - the medics will revive everyone.

"Galaxy Drop" - The platoon loads into one or more Galaxies and ejects when they arrive at a target. It is usually recommended to "fly high, drop low", or fly at the flight ceiling during transit, but dive before you reach the base. High altitude drops are used only sparingly in certain situations.

"Gate Crash" - Gate and building shields are a pain, especially for our vehicle division. A quick, surgical strike on the inner workings of the base is often useful for ending the fight before it becomes a farm. Infantry load buses equipped with the Gate Shield Diffuser and punch through the inner shields of a base (especially a tech plant) in order to kill potential enemy AMSes in the middle of the garage and kill the SCU generator, then the SCU. You can use this to get inside a traditional AMP station and take the point without overloading the outer shield generators.

"Honeypot" - A tactic successfully transferred from Planetside 1. When troops are being transported in a Sunderer, the majority of them should be in the Heavy Assault or MAX class. If an enemy vehicle threatens the bus, the squad ejects and kills the threat with focused AV fire. The driver should be an Engineer to fix the bus if necessary, and there should be at least one Medic in a gunner seat (preferably certed for Triage). The gunners of the bus do not eject.

"MAX Crash" - Anyone familiar with PS1 knows this term, but for the new PS2 members, a MAX crash is very simply a large group of MAXes attacking the same target simultaneously (with supporting engineers and medics to heal and revive, as well as to actually cap the point). MAX crashes begin with a WUTU in an area designated by the raid leader and then move out, together, to the target.

"Sabre" - A Sabre action is a call for anyone mounted in vehicles to dismount and charge an objective as infantry. MAX Crashes are sometimes paired with Sabre. If you're in a vehicle and hear a Sabre call-out, dismount and form up with your SL.

"Shotgun" - If you hear an officer say "We're going to Shotgun the _____" such as "We're going to shotgun the Capture Point" it simply means we're going to rush it and kill everything there, then work outwards from that point if we're still alive. This is usually for objectives that only require a few seconds and can succeed whether we all die or not. For instance, if you were to "Shotgun" an enemy AMS, you're going to rush it, together, and kill it - then work from there. You might all die, but that's ok, the enemy loses their spawn point. Or if you were to "Shotgun" a Capture Point, just to stall it out so it doesn't flip yet, you rush in, kill everyone, and hold it for as long as possible to disrupt the enemy. If you all die, so what, the rest of your empire is coming to help now - and the enemy didn't gain anything, either.

"Slingshot" - A Slingshot action is used when you can pull a Galaxy or Valkyrie at the same base where you want to drop infantry. Everyone redeploys except the pilot, the pilot runs to the air terminal and pulls the vehicle, everyone spawns in and drops immediately on the objective. The best case study for this tactic is at SplitPeak Pass - you pull the Galaxy from the air terminal right beside the spawn then vault over the road and drop everyone on the enemy Sunderer position and/or point [A].

"Slurp" - This is usually used in conjunction with a Sunderer that has just Gate Crashed through a shield. By parking the Sunderer directly beside the shield (on the inside), infantry outside the shield are able to jump into the Sunderer and then exit inside the shield.

"Squad Check" - Because of the way the squad and platoon management system works, we're required to move people around between squads frequently. If you hear "Squad Check", that's a signal that some people have been moved and you need to check what squad you're in and what your target is.

"Steel Rain" - Also known as a "Pod Drop". You can do this in several ways - either with a coordinated squad beacon drop or using the Instant Action button in tandem. To do the former, the squad leaders involved will load a galaxy, liberators, or scythes and drop on the target - the rest of the platoon redeploys and waits on the Deployment screen. Once the squad leaders hit the ground, they set up their beacons and the entire platoon drops on the target location, quickly relocating them from their original location to the target.

"Tac Chat!" - Like "Clear Comms" this is also a request for silence, except for prolonged amounts of time. This is used when commanders in different channels are conversing over the command whisper (so they can hear each other) and also when we are under heavy combat conditions. If Tac Chat is called, stop talking about your girlfriend or your new keyboard, stop complaining and griping about the game or that guy that killed you - under Tac Chat you are expected to use voice for only tactical information, and even if an officer is giving an announcement, you are expected to call out enemy threats. Officers will try not to give announcements in the middle of a firefight.

"Vengeance" - (also see: Ewok). An Ewok action, but using a Valkyrie. This is fairly standard operating procedure for the Vengeance Valkyrie unit within FEAR. The priority target in a Vengance action is a deployed enemy Sunderer. In contrast to an Ewok action, where the Galaxy usually exits the area quickly, the Valkyrie in a Vengeance action stays nearby to pelt the deployed Sunderer with rockets or whatever vehicle weapon is equipped.

"WUTU" - This is an acronym for "Wait Up, Team Up". It basically means "stop mindlessly zerging in one at a time, we're going to team up and do this the right way". If you hear WUTU, then STOP and form up with the rest of the group. Pronounced just the way it looks: "woo too".

List updated frequently.

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As of 25 February 2014, this thread is officially "under construction" as we move to the video phase of the playbook.


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I've updated the Playbook with a few more terms, feel free to reply and add any I've missed. We're not making stuff up here; please only include terminology we actually use.


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